Werewolf Abilites

***Sample abilities***

Below is a sample of the Abilities that will be available to Werewolves. Please note that, at this point in time, a simple description is all that accompanies them. Once the website re-design is completed the accompanying Gameplay bonuses will be added. 

Strengthened Senses

Gain the ability to hear and smell out to your normal vision distance, and your vision distance is doubled.

Increased Strength

Strength is increased to 150% in human or animal form, and 200% in hybrid form.

Speed Increase

Speed is increased to 3x normal.


Gain the ability to transform into three forms; animal, human, and hybrid.

Need to Feed

Once per month, a werewolf must feed or lose its powers and begin to age at five times the normal rate.


Gain the Survivalist Skill Set Bonus


If a werewolf spends two full rounds studying a creature's scent, the werewolf gains +2 to any check using senses to track their new prey.  This bonus lasts until a new target is selected.

Combat Ecstasy

Gain +1 to attack rolls during melee combat, and take no penalties from stress.