Mage Abilities

***sample abilities***

Below is a sample of the Abilites that will be available to Mages. Please note that, at this point in time, a simple description is all that accompanies them. Once the website re-design is completed the accompanying bonuses outside of the Roll Bonus that is provided will be added. 

Spell Casting

Gain the ability to learn and cast mage spells.

Suppress Aura

A mage must spend one hour each morning meditating on the true nature of things.  Doing this also allows a mage to focus on what image he/she would like to project into this reality.  This has the in-game effect of choosing to suppress your aura to that of a normal human.

True Knowledge

Due to the access to spells like "Time-Table", a mage must wrap their mind around the fact that this is one of many constantly changing realities.  Knowing this allows a mage to view reality as a fiction that they have a hand in writing.  This presents itself in-game in two ways.  First, mages incur no penalties for stress.  Secondly, mages gain +1 to initiative.